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Written by RtCW4ever, Dec 15 2014 at 20:47


Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions


» read more on RtCW4ever
Written by RtCW4ever, Dec 15 2014 at 20:46


Adlernest Roof beta 3 - Modified by KiSsMySeXyAsS a.k.a. MorpHDoc

- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs

Changes by KiSsMySeXyAsS aka MorpHDoc

- created a radar command room on the roof
- created ammo packs for Axis in the radar command room
- created tunnel from Allies first spawn to back of the ammo packs
- created ladder to access the roof from the outside (only after the missile is launched)
- created axis CP room and tunnel to the transmitter from that room

- added details to the room on the roof from the allies CP spawn
- created a missile launcher to create a hole in the roof
- remove access from the abyss, but players can still reach the abyss
- remove the wall next to the ammo packs

- added roof access from Allies CP and Axis Spawn
- added abyss access

Download and Pics on Wolfenstein4ever.de

» read more on RtCW4ever
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Written by RtCW4ever, Dec 15 2014 at 20:45


Return to Castle Wolfenstein Singleplayer Venom Mod by HEllBaron89

The goal of this little modification is increase the general feeling of the game with a more aggressive and modern IA of enemies and the best graphic possible for the original game, with HD texture for some weapons and enemies.

Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)

Download and Pics on Wolfenstein4ever.de

» read more on RtCW4ever
Written by Wolffiles, Nov 20 2014 at 07:59


The Wolffiles team also wish happy birthday to Return to Castle Wolfenstein.

» read more on Wolffiles
Written by RtCW4ever, Nov 19 2014 at 20:18


The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 13 years old. RtCW, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird jetzt stolze 13 Jahre alt. RtCW, herausgegeben von Activision, wurde im nordamerikanischen Markt am 19. November 2001 freigegeben.

Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

» read more on RtCW4ever
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Written by Wolffiles, Nov 14 2014 at 07:19


ETF is hosting a party @ the ETF server Thanksgiving Weekend (November 27 - 30th)
Feel free to visit our forums @ ETForever.com for more info.
We hope to see you there!!!
Server: /connect et.etforever.com or /connect
Silent mod
64 Slot server | Location: North America
Prizes for top players!
Live music from local rock legend, Vampy!
Open Bar & Good Times!
What better way to recover from overeating, than to burn some calories playing ET!
» read more on Wolffiles
Written by RtCW4ever, Nov 09 2014 at 20:01


What is Dirty Bomb? Find out while watching of brand new gameplay now. You dirty thing.

Splash Damage likes to make a thing of its heritage, and it’s understandable why. From Enemy Territory to the enjoyable bolted on multiplayer for the otherwise forgettable Batman Arkham Origins, the Bromley-based developer has proved again and again that it knows what it’s doing when it comes to the art of people shooting each other in the face.

For many, though, Splash Damage is known for Brink - the sometimes brilliant, often broken Brink, that is. You can see much of that game in Dirty Bomb, the developer’s new game, though while it’s taken on the studio’s heritage it doesn’t seem to have inherited many of the problems of its last big game.

There’s the same bold, colourful art style, pitched in Dirty Bomb as somewhere between the po-faced look of Call of Duty and the more outlandish world of Team Fortress and Borderlands. Dirty Bomb’s more light-hearted than what’s gone before it, and Splash Damage subverts the London setting its gone for by painting drab urban areas such as Tower Hamlets and Canary Wharf with big dashes of colour.

The presentation might have a light touch, but the class-based action has a hard, precision engineered edge to it. Dirty Bomb feels like Splash Damage going back to its roots - all the way back to the days of Enemy Territory - with a multiplayer shooter that makes no compromises, and no concessions to players who may be a little green around the gills.

Splash Damage and Nexon, who are helping make Dirty Bomb, state that this is a PC exclusive with pride - there are no console versions planned, meaning this is reserved for the PC elite. A good thing, too, as Dirty Bomb takes a little more study and a little more concentration than most multiplayer shooters to really see it sing.

Players start by choosing a load out of squad members to take into battle with them, taking their pick from a selection of colourful characters who fluidly blend certain class attributes. There’s Arty, the support mercenary who can paint areas for aerial strikes, Fletcher, the tactician with sticky bombs and a lovely boomstick and Nader, a German assault merc who has a penchant for flinging grenades into the fray.

That’s just a selection of the 12 characters currently available - the choice is overwhelming, though players won’t be wanting for variety. Each has their own special ability, and composing a well balanced team is the first part of the battle. Teamwork is absolutely vital to success in the objective based matches, and planning a well co-ordinated assault or defence is, as with so many of Splash Damage’s games, is Dirty Bomb’s real thrill.

Playing through Stopwatch, one of Dirty Bomb’s three modes, sees all this in action. Chapel is set in a vibrant take on London’s East End, Hawksmoor’s spire at Whitechapel overseeing a map that’s a sublime slice of town planning. Alleyways snake around a central road down which one team must repair and escort a vehicle before proceeding to a courtyard where data packages must be delivered.

The skirmishes that play out as one team goes after its objectives and the other looks to halt them are delicious - little staged battles in streets with choke points emerging through the level’s flow. As a shooter Dirty Bomb is pretty good fun, but layer in its team-play and it becomes something much smarter, and more satisfying to boot.

There’s a catch, though. Dirty Bomb is free-to-play - itself a dirty term these days - although, as publisher Nexon insists, it’s the good kind of free-to-play, along the lines of Dota or Team Fortress rather than more scurrilous recent examples. Loadout cards and loot can be earned in-game as you level up, or can be bought - think along the lines of Battlefield’s Battlepacks, and how they can be purchased or earned.

Balancing all this together is going to be a tough task, and that’s one area of doubt hanging over Dirty Bomb right now. If Splash Damage is up to it, though, there’s every chance that its renewed focus on PC could well make Dirty Bomb a proper return to its hardcore, much-loved roots.

Nach einigem Hin und Her bezüglich des Namens und des Publishers ist der kostenlose Online-Shooter Dirty Bomb nun auf dem besten Wege gen Release. Entwickler Splash Damage hat in Zusammenarbeit mit Publisher Nexon jetzt erste spannende Details zum Free-to-Play-Ballerspiel veröffentlicht. Neben zahlreichen neuen Screenshots, Artworks und zwei Videos zum Spiel, verrät das bekannte Entwicklerteam mehr über den Spielmodus Stopwatch, die Karten Underground und Chapel sowie einiger Spielcharaktere.

Stopwatch ist Dirty Bombs Hauptspielmodus – ein teambasiertes Gefecht bei dem es vor allem auf Taktik, die richtige Strategie und Geschwindigkeit ankommt. Jedes Team stellt sich von Anfang bis Ende verschiedenen Herausforderungen und versucht diese, so schnell wie möglich zu meistern. Je nachdem auf welcher Karte ihr spielt und in welchem Team ihr euch befindet, müsst ihr jeweils andere Aufgaben erfüllen. Gehört ihr zum Beispiel zum Angriffsteam auf der Karte Underground, ist es euer Ziel eine U-Bahn-Station zu fluten. Seid ihr Verteidiger, gilt es die Angreifer davon abzuhalten ihr Ziel zu erfüllen. Ist das erste Match vorbei, werden die Seiten gewechselt. Wer am schnellsten seine Aufgabe erfüllt, geht als Sieger aus der Gesamtpartie hervor.

Auch die zweite Karte ist, wie alles in Dirty Bomb, im futuristischen London angesiedelt – genauer gesagt in Londons Whitechapel Distrikt. Eskortiert als Angreifer ein Fahrzeug quer durch die Stadt. Sorgt am Ende eurer Tour dafür, dass die zwei EMP Ladungen, die das Fahrzeug transportiert, in einem Server-Gebäude platziert werden, um geheime Daten zu zerstören. Als Verteidiger müsst ihr alles daran setzen, den Plan eurer Gegner zu vereiteln.

Wählt zwischen diversen internationalen Charakteren den Helden aus, der eurer Meinung nach am ehesten für den Job, die Karte und den Spielmodus geeignet ist. Arty (China) schießt aus sicherer Entfernung auf Widersacher und nimmt meist eine unterstützende Rolle im Team ein, während Bushwacker (USA) Bomben entschärft, Fahrzeuge repariert und Geschütztürme aufstellt. Ordentlich Nahkampfzunder geben Fletcher (Nigeria), Nader (Deutschland), Proxy (England) und Thunder (Russland). Wollt ihr euch als Heiler in eurem Team beweisen ist auch das kein Problem: Mit Phoenix (Spanien) und Sawbonez (USA) wählt ihr die perfekten Medics, die nicht nur die Lebenspunkte eurer Kameraden auffrischen, sondern sie im Notfall auch wiederleben.

Dirty Bomb release: 2015

Screenshot link: free2play.chip.de/dirty-bomb

YouTube trailers on Wolfenstein4ever.de

» read more on RtCW4ever
Written by Wolffiles, Nov 09 2014 at 19:52



NQ RevMod

The *WF*Clan invites all players to their NQ 123 Mod, (NQ Revmod), test event. The action started this weekend and will carry on to include next weekend too.

So grab your MP40/Thompson and join in the frag fun as the *WF*Clan test out the excellent new features of the NQ 123 Mod.

NQ Revmod info HERE

*WF*Clan website HERE

Source - Wolffiles.de -McBeth

» read more on Wolffiles
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Written by RtCW4ever, Nov 06 2014 at 18:47


New 1.7 Update is coming Bug Fixes and New Maps one of which is the old QWTF map Blitzkrieg. The game has been in a hiatus for a while and we are looking to add some new maps make some changes, fixes, updates and slowly try and breathe a new life into the last pure fortress game out there.

Sometime soon we will post a change-log on all the fixes and changes that have been made to ETF and with some nice pictures of the new maps which we have 3/4 left atm that are a work in progress on getting finished but I can add a awesome map from the old QWTF days that was always wanted but never ported to ETF will be included in the release hopefully!


We might not release all the maps with 1.7 see what happens and how ETF unfolds and timeframe in which we want to release it hopefully if all is good more of the maps will follow in a 1.8 release (yea yea waited on 1.7 for years talk of a 1.8 :p) but if that happened ETF would have to perk up and a dev team to take ETF forward and one day in the future move it onto a engine that true fortress deserves with some nice shiny graphics, new features and no hats cause with bunny-hopping they’d just fall off!

ETF (Enemy Territory Fortress) is a free modification for the popular free game Wolfenstein Enemy Territory. This mod is actually a direct port of the once very popular Quake 3 Fortress mod in it’s prime version of 2.3 during the gaming days of Quake 3 Arena.

This game is totally free with no obligations or unwanted programs on your computer. Most modern day computers and laptops can run this game without any issues and the gameplay is very fast. The ETF mod was released in January 2005 and it’s final version of 1.6 was released in 2006.

A 1.7 update is currently in the works,release date is Christmas 2014. There are 10 classes to choose from to complete your objective of mostly “Capture the flag” (CTF) with the goal of taking the enemy flag and bringing it to your capture point, although there are reverse and one flag games modes also. There are offensive and defensive characters to choose from and this only makes the game more exciting.

Link: enemyterritoryfortress.com
Source: etpro.de

YouTube Movie on Wolfenstein4ever.de

» read more on RtCW4ever
Written by Wolffiles, Nov 05 2014 at 19:53


Since we had one of the most successful event we had for a while last weekend I thought we could have an Halloween After Party Event !!!

This event will take place on our Re-Opened Silent server !!

Server IP -

Date Saturday 8th November

Time - 19:00 GMT

I hope you all can join us during this event and make this event as successful as the last one

Don't forget to join us on teamspeak ( as well for an even more fun night

Hope to see you all there

Happy Fragging

» read more on Wolffiles
Written by RtCW4ever, Oct 29 2014 at 18:56


I (Adrian) have the honor to invite you to the next event dedicated to finding hidden objects on a map: PUMPKIN HUNT

Guardian of our server Farmer Vladek always dreamed to grow pumpkins. He put it on your server so unfortunately bad luck would have it, that day was awash in a corpse. Now, when it's time to harvest, Farmer Vladek for nothing in the world can not remember where seeds sowed. Help him find all 100 pumpkins that planted!

Farmer Vladek medal will honor the best pickers in the forum and lvl on the server.
Fun will begin October 31 and November 9 we will summarize harvest.

Information about the maps on which Farmer Vladek probably planted pumpkins, will appear on the server on the start date.
Wolfenstein.pl Gameserver: No Name -
(translate by google)

Mam zaszczyt zaprosić wszystkich na kolejny event poświęcony poszukiwaniu ukrytych na mapach przedmiotów: PUMPKIN HUNT

Opiekun naszego serwera Farmer Władek zawsze marzył, żeby hodować dynie. Posadził je więc na swoim serwerze, niestety pech chciał, że tego dnia był zalany w trupa. Teraz, gdy nadszedł czas zbiorów, Farmer Władek za nic w świecie nie może sobie przypomnieć, gdzie porozrzucał nasiona. Pomóżcie mu odnaleźć wszystkie 100 dyń, które zasadził!

Farmer Władek odznaczy najlepszych zbieraczy medalem na forum i lvlem na serwerze.
Zabawa rozpocznie się 31. października, a 9. listopada zrobimy podsumowanie zbiorów.

Informacje o mapach na których Farmer Władek prawdopodobnie zasadził dynie, pojawią się na serwerze w dniu rozpoczęcia.

More infos: wolfenstein.pl/forum

» read more on RtCW4ever
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Written by RtCW4ever, Oct 24 2014 at 18:55


Halloween – Return to Castle Wolfenstein - Skull Papercraft

This halloween papercraft is a Wolfenstein Skull, created by Tektonten. “This skull is based on a 3D model from the World War II themed video game, Return to Castle Wolfenstein.”

 In the game, skulls like this can be found (among other places) in secret rooms inside Nazi strongholds. As with the other skulls in the series, this one is roughly 1:1 scale.




source: etpro.de !

» read more on RtCW4ever
Written by Wolffiles, Oct 24 2014 at 08:24


Meteos released a new Version of the map 1944 Huertgen Forest


Story: 1944: Huertgen Forest was thickly wooded, cut by steep defiles and trails.

The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.


AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!

ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!





Changelog (since previous public release)


 Further development
> Final 2.1.1
* Minor fixes.
* Re-added a timer to the AT-Gun triggers check for fast servers.
* Fixed: An Axis spawn point at the Tank Spawn was disabled on map load, and was getting enabled on spawn switch.
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!



Download or test the map here


Source: Mateos via Shoutbox | Splashdamage

» read more on Wolffiles
Written by Wolffiles, Oct 20 2014 at 08:25


Tardis has created a nice spring version of the map transmitter







Story of Transmitter Spring:

Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for

local receivers.
They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
The Allies also have to rotate the Antenna towards their pirate sender.

// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from building the Bridge."
2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter."
3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender."
4 "Secondary Objective:**Defend the Grate Door from the Allies."
5 "Secondary Objective:**Defend the Forward Hut from the Allies."
6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"

// Allied Objective Descriptions
1 "Primary Objective:**Construct the Bridge."
2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex."
3 "Primary Objective:**Rearrange the Antenna towards our pirate sender."
4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!"
5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!"
6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"

Objective's Not listed - Allied 

Constuct The Cave Ladder
Destroy The Bunker Wall ( AmmoBunker Side )
Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )

Objective's Not listed - Axis

Prevent the Allies from building The Cave Ladder
Defend the The Bunker Wall ( AmmoBunker Side )
Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )


Loglist can be found here

Download or test the map here

Download Fixed Version


Source: Tardis via Splatterladder | Splashdamage


» read more on Wolffiles
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Written by RtCW4ever, Oct 17 2014 at 17:54


This saturday we are going to seperate the boys from the men. We challenge all to see if you are up against other players. In a challenge with several maps played you going to get a chance to prove your skills. No panzers allowed, only real weapons.
PS: Girls are invited too :D

Date: 18th October - Time: 20:00 cest
Server: Paintball Mod (NQ 1.2.9) IP:

Maplist: Al_Abbasi, The_Station, DM_Metro_TE, Stonehenge, N2D_purefrag21, Pilsner

More info on... dark-alchemy.com/forum

» read more on RtCW4ever
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