The Fortress 2 is an addon for Rtcw SP, developed by Vicpas. Development for this project took a few years, but finally Vicpas finished the project as an "almost perfect" addon.
There are a total of 6 maps, one of them is a cutscene. The difficulty is easy, but tough in some areas, giving it a "easy to medium" difficulty. You are dropped near a German occupied fortress via parachute and there are a variety of enemies to fight and objectives to complete.
=Changes on version 1.1=
1] All levels were optimised with textures/common/areaportal and Hint brushes.
2] Added more effects on explosions (Cannons and vehicles) .
3] Added camera interruption on level 2 (all cutscene) .
4] Solved the minor bugs that are on the Beta version.
5] Removed some models and textures for optimization.
6] Added new models for explosions effects.
7] Solved problems with terrain on level 3 with option "video vertex(low)".
8] Some changes have been made to the gameplay.
9] Added new sounds for weapons (MG42, MP40, and Dynamite).
= Return to Castle Wolfenstein - Singleplayer Mission =
= Dark Matters - English Version =
This is version 1.1 of the superb Return to Castle Wolfenstein SP Addon, Dark Matters, created by Yo$hik, Shurr and Vicpas. This version is in English and contains the following map missions:
Depot, Cathedral, Laborator, Laborator2 and Cutscene, (Alienka).
You must find and rescue, if possible, the captive Allied agent and complete the following objectives:
1] Eliminate all Axis resistance in order to prevent information being leaked to enemy forces.
2] Infiltrate the cathedral located in a small village in the mountains.
3] Locate and rescue the Allied agent being held prisoner there.
4] Avoid capture on the road to the village, failure is not an option, lives are depending on you.
David Parízek for briefing texts translated from Russian to English. Ronboy for grammar corrections in briefings and texts. Yo$hik for dialogues translated from Russian to English. Shurr for converted models.
We Fearless Assassins happily welcome you to our ETPRO Gamenights in every friday in the =F|A= EURO ETPRO OBJ SERVER, You can see many of our admins from different servers and timezones. You can meet our applicants, regulars and visitors with playing ETPRO games together. Welcome
Event: ETPRO Gamenight Date: Every Fridays! July: Friday 17.July, 24.July, 31.July... Time: 19:00-21:00 (London time GMT+1) convert to your time -> http://www.timeandda.../converter.html Server Name: =F|A= Euro ETPRO Obj Server Server IP: 22.214.171.124:27970
The 21st of June. Summer solstice in the northern hemisphere, winter solstice in the southern hemisphere. Yes, the sun will rise very early in the north. Who the hell cares? Weâll all sleep till dawn anyway. Sharpen your Thompsons, reload your knives, talk a walk on the moon and fix your headsets. Itâs Gameday time!
Event: =F|A= Solstice Spree Wars: panzerwar, sniperwar, crazy gravity and of course normal fights. Date and time: noon, Saturday 20th of June until 7.00 A.M., Sunday 21st of June (GMT) Server Name: F|A #2 XPSAVE FOREVER Server IP: jay2.clan-fa.com Teamspeak IP: ts.clan-fa.com:4666
Destroy the Eichsfeld Controls in the Platform garrison. Beware of attacks through the Courtyard Wall or the Main blast Door.
Protect the Eichsfeld Controls in the Platform garrison. Infiltrate the position: Either from the Main blast Door or through the Courtyard Wall and attack them.
The Allies must take the Entrance Area and then attack the Controls in the Control Room. The Axis must hold the Entrance Area as long as possible then mount a last ditch effort to defend the Eichsfeld Controls.
One Thousand and One Loads (Original TJ) by Sungi. A community effort of original trickjumps from frag maps. The name is a pun on the amount of attempts some of these jumps took. Even though they may look easy on video, some of these tricks require insane precision to perform. All jumps done with normal Pmove_Msec 8 physics. No cheats were used while performing the jumps.
Editing by Finlandsungi, Special thanks to 999|BlaZe| and UseMe&Aciz. This movie would not have been finished if not for them.
Starring (ordered by # of jumps): Finland sungi, Finland Aciz, Finland Wrath, Finland TheLDer, Finland BlaZe, Finland hazz, United Kingdom Madman, Finland skepty, France Omega, Finland ,=- , Germany FLoPJEHZ, Australia cUfffs, Finland huPo, Belgium morda, Netherlands Spectator, Austria ShuTTeR, Estonia Tr!cK, Finland Tuomas, Canada sageone.
Includes jumps from the following maps: Adlernest, Battery, Beach, Braundorf, Caen, Coast, Erdenberg, Fueldump, Goldrush, Industry, Italy, Karsiah, Marrakech Streets, Missile, Navarone, Oasis, Radar, Railgun, Snatch, Special Delivery, Supply, Tram, Transmitter, Warbell, Venice
Ultraviolet Volume II: Medius - really nice Fragmovie by Stephen (Max) Maxwell
The second of a series of three retrospective frag films, Medius includes content from the most popular era of ET (2005-2009). Unlike the previous volume, Principium, this film contains a lot of in-eye footage and is a much more lively viewing experience, while still maintaining the tone of the series.
The film contains scenes from over 35 Enemy Territory players from all around the world. Some of the footage has been seen before, but much of it will be presented in a frag film for the first time and hopefully in a way that viewers have not really seen before in Enemy Territory. Initially I had intended for all three movies to be short, however, due to all of the content I wanted to use and a lot of ideas that I had, this volume is over ten minutes in length.
Special thanks go to: • requem for beta-testing and advice • Artstar for beta-testing and sending content. • Kimi for his great work on the GamesTV stats parser.
Dirty Bomb @SplashDamage’s fast-paced FPS is now in Open Beta on Steam. Pick it up and #PlayDirty
The moment you have all been waiting for is finally. Buckle your seat belts, Dirty Bomb will be Open to the public. No more access keys, no more buy-in, no more raffles, no more sign-ups; anyone in our service area that wants to play Dirty Bomb can download it through the Steam client and play for free!!
What is Dirty Bomb? It is 2020 and the once great city of London stands abandoned after a mysterious disaster, a dilapidated shell of its former self. Now the streets of London are the playground of Private Military Companies (PMCs) who battle to control the city’s abandoned riches. After all, what’s a little radiation sickness when there’s money to be made?
Why Frag In A Trickjump Game - very cool Trickjump movie by Acizco
STARRING: madman - BlaZe - hazz - TheLDer - Spectator - Niick - ,=- - Wrath - Skepty An original trickjump movie starring some of the best jumpers (mostly madman) out there. This was a really long project that took me way too much time to finish, but I hope everyone enjoys it. Let's keep trickjumping alive :) Technical stuff: Project Size: 201GB, Source FPS: 300, Final Render Size: 1.85GB, Codec: x264/AAC, Render Time: 4:48:51
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TWELVE YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
Castle Gothicstein [REMASTERED] is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sense of alternative World War 2. Prepare for the biggest challenge you've had since your first play of Return to Castle Wolfenstein.
Castle Gothicstein is no mere retexturing of Return to Castle Wolfenstein. A lot of work has also been done with Axis A.I. and now the game is real a challenge for every RtCW player, veterans included. Use your knowlege of levels to reach the exit, think before you take any step. No matter which difficulty you choose, your skill will be tested.
= Key developers =
Yo$hik - levels, lighting, scripting, design, shaders, A.I., idea AidenDemon - level design, A.I., music directon, textures, idea HellBaron89 - weapon shaders
New textures and shaders
New models and skins
New sounds and music
= Screenshots =
The Castle Gothicstein Devteam would like to thank: