||Supply Depot 3 final*
||RtCW: Enemy Territory (ET)
||- WolfFiles (download + easy map testing)
Allied intelligence has discovered that the Axis forces are temporarily storing a large shipment of gold at a supply depot near the German border. The Allies have to drive a truck into the supply depot to steal the big ass crate of gold using a crane. The Axis have to defend the Depot and protect the gold.
This is a simple small map where you can find great splatterscenes. ;) Short ways, like "Caen"!
Das Gameplay ist dasselbe, hier die Ver´┐Żnderungen zu Supply Depot 2:
Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
Health and ammo cabs @ command post ( when allies construct )
Axis 2nd spawn rear exit building for aesthetics
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
binocsimple shader remapped to infrared-type focal
[other small changes may have been forgotten to be flagged here]