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$mart - 25 days 13 hours 10 minutes agoHallo ! Yeaahhh very good new ! V586 !!!
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Wolf Enstein - 27 days 7 hours 24 minutes agoKeMoN is going to release a "V3" version of the map, $mart, so the bots should work fine then.
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Wolf Enstein - 28 days 3 hours 25 minutes agoThe bots are ready, mate, I just need KeMoN to fix that part in the map script.
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Written by Splatterladder-Forum, Nov 01 2017 at 16:57

Splatterladder
Hi folks,
maybe you noticed the current hype. And what the hell is a hype if nobody follows?.
We do follow. Splatterladder is starting to use https encryption.
During the next weeks, successive each SL section will be available over the https-protocol.

Therefore, starting from today, the ET part is accessible over
https://et.splatterladder.com/?mod=news

If you're using our server monitor, mumble-viewer or the signature, you can switch to https also.
(Maybe you noticed, that http-content included on https-sites causes a warning in the browsers address bar).

Cheers
Schnoog
» read more on Splatterladder-Forum
Written by Wolffiles, Dec 04 2017 at 23:52

Community

= RealRtCW 2.2 - Realism Mod =

= Latest Update =

 

"Hey, everyone! It's been a while since the last status report, but now I'm ready to share some new information about the upcoming 2.2 update." - WolfETPlayer

New Feature - New Hand/Foot Skins:

Thanks to Eugeny, we have new hand/foot skins in the RealRTCW 2.2. What does it mean? Well, BJ's hands and foot appearance now depends on the map. For example on the Norway chapter you will have snow camouflage, while on the Dam chapter you will have dark camouflage for the night mission. This feauture is also implemented in the Trondheim trilogy.

New Weapons Textures:

Also, I was able to get in touch with the professional texture artist. He is not from the modding community. However, Since he has great experience experience in creating textures on the Unreal Engine 4 and Unity Engine too. I asked him to improve some of the RealRTCW weapons textures. He is almost finished.

 

 

The Good News?

The good news is that RealRTCW 2.2 is going to be released in December. I'm not sure when exactly. It can be in the upcoming week, it could be at end of December. Right now I'm testing the new version, trying to improve balance. With the new difficulty system you need to balance 4 .ai files not just one, so it's taking some time.

The Bad News?

Unfortunately some of the promised content is not going to appear in RealRTCW 2.2. I'm talking about the Scoped M1 Garand and P38. Why? Remember this weird bug with the dynamite icon in RealRTCW 2.1 (still persisting in 2.2)? Well, the thing is, RtCW has some weird weapon limits. So this bug appeared because I added too many weapons. When I added the Scoped Garand and Revolver this bug "evolved", the Luger became two-handed weapon for some reason, the colt icon disappeared too. So I decided to remove the Scoped M1 Garand and keep the Revolver by removing the Walther P38. I'm not sure if I'm going to be able to resolve this issue.

Addons:

Also the new difficulty system was successfully implemented in the custom addons. RealRTCW 2.2 will be released along with the Trondheim Trilogy, Project51 and Pharaoh's Curse. Stalingrad, Time Gate, Capuzzo and Hidden Wolf will be updated too.

Screenshots:

RealRtCW on ModDB HERE

Eugeny's website HERE

 

» read more on Wolffiles
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Written by Wolffiles, Dec 04 2017 at 18:02

Community

= Return to Castle Wolfenstein =

= Remake Mod =

 

The RtCW Remake Mod Devteam have just released a new video featuring new hands/arms models and a superb new Thompson Machinegun model too.

 

» read more on Wolffiles
Written by Wolffiles, Dec 01 2017 at 17:48

Community

= Return to Castle Wolfenstein - Cooperative Mod 1.0.2 =

= Russian Version x64 =

 

SigmaTel71 has completed the Russian translation for RtCWCoop 1.0.2. It's a major update for the translation.

Changes:

# Fixed the letter "я" from disappearing (font bug)

# Reduced the amount of mismatching phrases (they were written a bit differently, but had the same meaning). Now they are matching mostly everywhere.

# Shortened some words in order to prevent them from overlapping (Work in Progress)

# Translated the map names (see "Create Server" (Создать сервер) menu)

# Translated the HUD

Known Bug:

Unable to open the in-game "controls" menu. The English version of the game has the same problem.

Download the Russian version HERE

Source - RtCW Cooperative Forums - SigmaTel71

» read more on Wolffiles
Written by Wolffiles, Nov 27 2017 at 17:32

Community

= Wolfenstein: Enemy Territory =

= Mountain Pass Beta 4 - Updated =

 

Devils Right Hand, the creator of "Montain Pass Beta 4", has kindly updated his map in order to please those who complained that the original map file was too big. There are also new botfiles included in this updated download too.

If you have the original map file and want to use the new version instead, just delete the original one from your "ETMain" folder and replace it with this new one.

Download the updated map version HERE

 

 

 

» read more on Wolffiles
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Written by Wolffiles, Nov 27 2017 at 15:47

Community

= The History of Wolfenstein 1981 - 2017 =

 

This is Yo$kiik's new video which highlights the progression the "Wolfenstein" franchise has made over the years.

 

 

» read more on Wolffiles
Written by RtCW4ever, Nov 24 2017 at 10:33

Community

Return to Castle Wolfenstein, is 16 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

» read more on RtCW4ever
Written by Wolffiles, Nov 24 2017 at 01:01

Community

= Wolfenstein: Enemy Territory =

= ET:Blight Mod - Version 1.1.9 =

 

This is the latest and much improved version of "ET:Blight Mod", created by Smurfer. This modification is very much a work in progress, but is still a lot of fun to frag on, with new weapons, weapons sounds and new models.

"ET:Blight" is built on "ETPub Mod", version 0.9.1.

Changes:

# Improved weapons models

# Tripmines added

# Lots of bug-fixes

# In-game stats now more organised and complete

# New coding and code clean-up by TP|kaos

Screenshots:

Download the new version of "ET:Blight" HERE

"ET:Bright Mod" website HERE

Source - SplashDamage - Smurfer

 

Click the server banner to test the new version




 

 

 

» read more on Wolffiles
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Written by Wolffiles, Nov 21 2017 at 13:27

Community

= Mountain Pass Beta 4 =

 

This is the latest release of "Mountain Pass", created by Devils Right Hand.

 = Storyline

The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ has received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.

The Allied squad must locate and infiltrate this village, steal the top secret documents, steal a truck and make their escape back to Allied HQ.

= Screenshots

Download the new version HERE

The Wolfteam website HERE

Source - SplashDamage - Devils Right Hand

» read more on Wolffiles
Written by Wolffiles, Nov 20 2017 at 19:16

Community

= Wolfenstein - ET: Legacy =

The final part of the M1 Garand video tutorial has been released by Gordon from "InspirationalTuts", as he embarks on creating brand new, up-to-date weapons for every model in this classic World War 2 shooter.

Also, it's time to get voting again, ladies & gents, because the next new weapon model to be created for "Wolfenstein: ET: Legacy", after the iconic MP40, has to be decided. Which weapon will you choose? As always, please show your supoort for Gordon and the rest of the "ET:Legacy" devteam by subscribing to the channel and giving the new videos a "thumbs up" too, folks.

 

» read more on Wolffiles
Written by Wolffiles, Nov 15 2017 at 18:31

Community

= The Krefeld Battleground =

"After several months of production, I am proud to release “The Krefeld Battleground - Aftermovie”. This movie contains highlights from the previous LAN in Krefeld, (May 2017). A big and special thanks goes to ipod, who kept me motivated to finish this, provided great ideas and also sending me all the frags. Also, I would like to thank ag0n for being a movie genius." - Wissem Annabi

 

 

» read more on Wolffiles
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Written by Wolffiles, Nov 11 2017 at 16:22

Community

= Norwegian Battery Beta 7 =

 

This is Macchute's latest version of his Allied-attack map, "Norwegian Battery", for Wolfenstein: Enemy Territory.

The Allied troops are on a mission to destroy the Axis anti-shipping gun in Norway.

Screenshots:

Download the new map version HERE

Macchute on Twitter HERE

Source - {WeB}*Clan* forums - Macchute

» read more on Wolffiles
Written by Wolffiles, Nov 02 2017 at 17:55

Community

= Wolfenstein: Enemy Territory =

= ET: Legacy - Update =

ET:Legacy, the modern remake of "Wolfenstein: Enemy Territory", has a new 3D artist join their Devteam. He is in the process of remaking all the weapons from "Wolf:ET" and would like the Wolfenstein Community to vote on which gun he should create next for this exciting project.

We have a choice between the British MkII Sten Gun and the German MP40. Please vote by commenting below his latest Youtube video. Subscribe to his channel too in order to keep up to date with his progress and to show your support, please, folks.

 

» read more on Wolffiles
Written by Wolffiles, Oct 31 2017 at 15:43

Community

= Return to Castle Wolfenstein =

= RealRtCW 2.2 Update =

 

The good news for all "Return to Castle Wolfenstein" fans is that WolfETPlayer is making very good progress with version 2.2 of his excellent mod, "RealRtCW". There will be new in-game system options available, these new system menu options are based on iortcw cvars, please refer to the screenshot for more details:

Screenshot:

There are many other new features and weapons on the way too, you can find a detailed news update on this by visiting WolfETPlayer on the "Mod Data Base" website. Just click the link below:

WolfETPlayer on ModDB HERE

We'll keep you updated with all the new "RealRtCW" updates as we get them. In the meantime, enjoy the new sten gun video:

» read more on Wolffiles
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Written by RtCW4ever, Oct 29 2017 at 09:09

Community

Wolfenstein II: The New Colossus released!

Wolfenstein II: The New Colossus is the eleventh instalment of the Wolfenstein series and a sequel to the 2014's Wolfenstein: The New Order, developed by MachineGames and published by Bethesda Softworks. The games uses Id Software's newest game engine id Tech 6. The game was released on October 27, 2017 for the PlayStation 4, Xbox One and Microsoft Windows. And will release in 2018 for the Nintendo Switch.

PC SYSTEM REQUIREMENTS

Minimum
    CPU: AMD Ryzen 5 1400/AMD FX-8350/Intel Core i5-3570/Intel Core i7-3770 or better
    GPU: AMD Radeon R9 290 4GB/NVIDIA GTX 770 4GB or better
    RAM: 8 GB
    OS: Win7, 8.1, or 10 (64-Bit versions)
    Storage: 55GB
    Additional Requirements: Steam account and broadband internet connection for activation and installation
    AMD GPU drivers no longer support Windows 8.1

Recommended
    CPU: AMD FX-9370/Intel Core i7-4770 or better
    GPU: AMD Radeon RX 470 4GB/NVIDIA GTX 1060 6GB or better
    RAM: 16 GB
    OS: Win7, 8.1, or 10 64-Bit
    Storage: 55GB
    Additional Requirements: Steam account and broadband internet connection for activation and installation
    AMD GPU drivers no longer support Windows 8.1

PC ADVANCED SETTINGS AND FEATURES

Uncapped Framerate
We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about.
Aspect Ratios
With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them.
 4:3,     16:9,     16:10,     21:9 (ultra widescreen)

read more...

» read more on RtCW4ever
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