As the majority of our players and developers are interested in the Battlefield announcement, currently slated for same time as we intended to stream, we have chosen to move our "State of the Union" Dev Stream to Friday May 13th, 2016 at 19:00 GMT with Community Manager BigTuna and Executive Producer Joe Brammer.
Battalion 1944 has been funded for 2 months now. Therefore we have a lot to update you all on so we are all excited for this Livestream and to let you know the developments that have been made.
Recently the Devteam ran a poll on the forums to decide the best night for Bulkhead to present the Battalion livestreams. The community spoke and they have been heard. Bulkhead will be streaming live from their office on Friday May 13th at 19:00 GMT.
Here's a recap on what is happening and what we will be covering during our Livestream:
- Budget and Financing Battalion - The Game Developers Conference and how it benefitted Battalion - Our plans for Anti-Cheat and Server Hosting going forward - Announcing the details of our first Community Play Night! - The new Battalion website & PayPal - Live Q&A
At approximately 21:30 GMT we will release an update on the Kickstarter page and the forums disclosing a text based version of the Battalion 1944 finances.
Have any questions? After the talking points are complete, Joe and Tuna will participate in a live Q&A and will aim to get through as many of your questions as possible!
You have a Twitter account? Then please follow Battalion 1944 on Twitter for all important updates and developments HERE
To tune in to the Livestream, join thousands of Battalion fans and follow the Bulkhead Interactive Twitch Channel HERE
Now... it is time for a new funny day on AoS, we will try to make some fun at Saturday 30th April. It starts around 19.00 CET, maybe we are earlier on our server so just try log on. Also we updated our facebook site , you can also have a look at: www.facebook.com/groups/armyofsociety/
As always we will be on our teamspeak... Feel free and connect to : ts.aos-et.com or 126.96.36.199:9253
This is the final version of Magic's Allied-attack map, "Raid".
= Storyline =
The Axis forces have hidden a stash of gold in a nearby library, located in a beautiful Italian village. The Allies must steal a truck and fight their way through the village to the library. Once there, they must raid the library vault, steal the gold crate, put it on the truck and make their escape.
Wolfenstein4evercelebrates 10th anniversary -Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free.
I wish you all still a lot of funwithour beloved Wolf gamesas long as possible!! ;-)
Wolfenstein4ever feiert 10 jähriges bestehen - Return to Castle Wolfenstein and Enemy Territory leben immer noch, dank fleißiger Community, treuen Spielern, einigen Webseiten und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist.
Ich wüsnche euch allen weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht! ;-)
Thud in the Sand Beta 1 - This is a new ET Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives Primary: Steal the Dynamite and deliver it to the truck. Primary: Escort the truck and destroy the city gate. Primary: Destroy the tunnels gate to gain access into underground bunkers. Primary: Use the button in the control cabin to move the rockets out of safe. Primary: Steal the Captains key from his table and deliver it to the safe to open it. Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city. Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
= Castle Gothicstein - Widescreen update for v1.02 =
"Hello everyone, I really apologise for the delay in releasing this update. This is an important update that enables the player to enjoy the full v1.02 experience! This fix is based on Patch 1.42c, created by Knightmare. It has been tested on the 1920x1080p screen resolution. Many thanks to Eugeny for all his help and advice." - AidenDemon
Tesla effects are fixed
Some damage improvements
Health kits and food were re-balanced
This is the exclusive 1.42c patch version build, created only for Castle Gothicstein.
Days of War is an online multiplayer shooter that aims to revive the style of classic WW2 shooters from the 2000-2010 era, using Epic Games' Unreal Engine 4.
We are building Days of War for one reason only, we want to play Days of War. We can't wait to get this game out there so we can start playing along side you.
Class-based combat. Each player has their role and each squad has six classes:
- Assault Trooper
- Support Trooper
- Machine Gunner
- Rocket / Panzerfaust
There is deep support for modding and player content. Custom map creation, editable rulesets and dedicated server hosting tools will all be made available to the Days of War Community. You will have the ability to tune Days of War to be the game you and your clanmates want it to be.
"I'm glad to announce that "F|A Base v.2" is ready for action! I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year. Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map.
I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI
= Screenshots =
= Bug Fix =
- The Allies being able to spawn at the Axis spawn issue is now fixed
= Changes from previous version =
- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers - VO/HQ sounds added - More and new F|A textures added around the map - Additional path with a wooden ramp and a depot fence added at the first stage of the map
This is the updated version of Kic's Village map, which contains several new fixes.
= New Fixes =
- Allied forward spawn flag now works
- Trees are now clipped
- Several other map details repaired
= Storyline =
The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as “Leopold” . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.