Yo$hik has given us a double release of his classic 'Return to Castle Wolfenstein' adventure, 'RtCW Vendetta'. The first release is an updated version of 'RtCW Vendetta 1.3' and the second release is a brand new version of the 'Vendetta' mission which has been combined with all the superb features from Wolfetplayer's 'RealRtCW'.
RtCW Vendetta 1.3 changes:
- fixed bugs reported via our RtCW Community - Brought back the old render for lower specification computers - All cvars are now unlocked, you can create setups the way you want - Improved work for a.i. dogs - New a.i. nurse and medic characters - Minor changes in level design for better fps optimisation - Your game saves and configs are still in the 'Documents\Vendetta' path - This is the 'Vendetta 2-ready' version (when it's released this version will be needed to launch it)
RtCW Vendetta 1.3.1 features:
- Includes all fixes from the update for version 1.3 - Fully synchronised with latest 'RealRTCW 3.0' mod build, with all features (recoil mechanic, new weapons and hand models, new difficulty level Realism mode, etc.) - New holdable items, "Morphine" - For this update your saves and configs are now located in the 'Documents\RtCW Vendetta' path
Return to Castle Wolfenstein and the striking similarities between it and the classic World War II espionage adventure film, 'Where Eagles Dare', have lead many 'RtCW' fans to believe that the game was actually heavily influenced by this superb cinematic production.
The film is set in the practically inaccessible castle known as the Schloss Adler, situated in the Bavarian mountains. Allied agents must infiltrate this castle fortress in order to rescue an American general being held captive there.
However, it's not just the setting that's similar to 'Return to Castle Wolfenstein', many of the films characters also bare a strong resemblence to those whom we see featured in-game.
# Agent 1 - Major John Smith
# B.J. Blazkowicz - Lieutenant Morris Schaffer
# Village girls Inge and Eva - Village girls Mary and Heidi
# Helga von Bulow - Lieutenant Anne-Marie Kernitser
The action-packed film is a masterpiece and one not to missed by any 'Return to Castle Wolfenstein' fan.
There was some request by players to have another Christmas onedaycup again like last year, so here we are! MerlinatoR will provide a stream and will shoutcast the event. I've contacted TosspoT and he might be available to join the stream and shoutcast as well. More info on that soon. It's time to dust off those MP40's once again boys and girls!
Date: Sunday 22 December 2019 Start: 19.00 CET Format: 6v6 Map pool: Beach, Village, Ice, Frostbite, Base Format: TBD, depends on number of signups Shoutcast: TosspoT (TBD), MerlinatoR Stream link: Merl1nator on Twitch Signup: Contact Homiee via pm on Discord
The event is aiming towards getting 4 / 6 / 8 teams in total. Players looking for a team or trying to form one, I would suggest on joining up on our RTCW Discord Channel. The communications during the cup will also happen there! If we don't get enough signups, we might also draft some teams just before the event starts. American teams and players are more than welcome to sign up as well. I can't promise yet that playing on American servers will be a possibility though. We are looking into the matter, more on that during the coming weeks!
Wolfetplayer, the creator of 'RealRtCW', has released his new map entitled, 'Wulfburg', for the 'Call of Duty' engine. The mission features remakes of the classic maps from 'Return to Castle Wolfenstein' singleplayer entitled, 'Village1', 'Crypt1', and 'Boss1'. Can you survive the zombie slaughter? Download the mission and test your skills!
This is the latest map creation for 'Wolfenstein: Enemy Territory' by Devilsrighthand. Once again, we depart from the World War II genre and enter a more modern world, set in the year 1999.
April 2nd 1999 a computer hacker named Neo discovers that all life on Earth may be nothing more than an elaborate facade created by a malevolent cyber intelligence, for the purpose of placating us while our life essence is farmed to fuel the Matrix's campaign of domination in the real world. He joins like-minded Rebel warriors Morpheus and Trinity in their struggle to overthrow the Matrix.
After much hard work and determination, Kemon has finally managed to release a 'beta 1' version of his superb 'Wolfenstein: Enemy Territory' map, 'Pointe du Hoc'.
June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs.
It's a great day for all 'Return to Castle Wolfenstein' fans as Wolfetplayer releases the latest version of his classic modification, 'RealRtCW'. Version 3.0 is, by far, his best release ever, with so much new top quality content for us all to enjoy.
1] New high-poly weapons models. This is the major highlight of this update. Almost every weapon model, aside from really rare ones, (like tesla,venom and snooper), were replaced with the new high poly model. Most of the models were taken from 'Day of Infamy'. So all credits are going to the New World Interactive.
2] New high-poly BJ's hands models. I was working on porting the new weapon models, with the close thought of replacing hands as well, because it would be a bad kind of contrast to see high poly weapons in the low-poly hands. Thanks to a good friend of mine - Maksim Gordeev, we were able to correctly pose the hands for each weapon in the game. It was tough but result is worth it.
3] Atmospheric effects (rain & snow). Thanks to Berserker, who shared his code, we now have atmospheric effects support in RealRTCW. This is something the community been asking about since the release of 2.0. Atmospheric effects were successfully implemented in vanilla maps. Mappers and modders are free to use them in their maps\mods now.
4] Real recoil mechanic. This feature was ported from Wolfenstein: Enemy Territory code. In Wolf: ET this mechanic applied only to pistols and Mobile MG42. In RealRTCW 3.0 this mechanic with some tuning and adjustments were apllied to all weapons. Its not something that will ruin the game, recoil here is not something you could see in military simulators, it's pretty low, but still helps you to really feel your gun. It's not just recoilless piece of plastic anymore.
5] New difficulty level - Realism mode. I must say, I had bigger plans for this mode, but it ended up like 'Death Incarnate' mode with no manual saves. There is only autosave on the start of every level, so if you die (and you probably will) go back to the start of the map. Also I lowered the player sprint value and increased moving speed of some NPCs.
6] New holdable items - Adrenaline and Bandages. This items were created as something to compensate for 50 HP cap on 'Death Incarnate'. Bandages act as health pack you can carry with yourself. While adrenaline will overheal you to the 125 HP and provides additional stamina, bandages can be found on any difficulty levels, while Adrenaline is something for higher difficulty levels.
7] New map - Training Day. The idea of the firing range level was haunting me since the release of RealRTCW 2.0, but I never got the time to create something worthy of a release. However, thanks to Yo$hik - a very talented mapper from Wolfmap.ru community, we have a 'Training Day map'. Here you can freely test all the new and old weapons.
8] New addons. Yep, addons list were updated with Ameland, Dark Matters, Alone at War and Mages Skulls. Older addons were adapted for RealRTCW 3.0 as well. Now there are 13 custom addons for you to play.
9] RealRTCW updated to the current iortcw engine. All credits are going to MAN-AT-ARMS, creator of iortcw engine. Almost 2000 code files were changed. Oof!
Installation process is quite simple now, thanks to the new automated installer. Just follow the installer instructions and install the mod into your Return to Castle Wolfenstein directory. Just as it were working in the previous versions of the mod - you must own legit Return to Castle Wolfenstein copy to play the mod. If it crashes on startup, there might be something wrong with your 'RtCW' installation - it is either not legit or broken.
I've been playing 'Return to Castle Wolfenstein' since the day it was first released and I still play it to this day, 18 years later. It's definitely the best World War II singleplayer game ever made and the many mods and maps created by our Wolfenstein Community are testament to that fact. I've created this HD texture modification over the past 7 months and it's been very challenging, but also very rewarding. This is the most extensive retexturing of the game to date and I hope it adds to the enjoyment of playing this classic 'First Person Shooter' for all players, old and new.
I've used the best HD textures I can find, the majority of which I've created on my own, however, there's also some textures from other HD packs created for Return to Castle Wolfenstein included in this release and also some from the excellent work created by Sneakerman for 'Wolfenstein: Enemy Territory'. I've also retextured the game models. - Wolf Enstein
Wolf:ET mapper, ETc| OnkelBob of the "Extreme Terror Clan, has released a new version of his wonderful map, 'Battle of Monte Cassino'. This release takes artistic map design to another level, being in the same league as other epic creations such as, 'Dingenskirchen' and 'Praetoria Mission 3'. If you haven't played this superb map yet then you're definitely missing out on an excellent Wolfenstein experience.
Set in a fortress above the small town of Cassino in Italy, the Allies and Axis are set on a collision course, it's a fight to the death. The mighty Fortress Monte Cassino on the Axis Gustav Line has repeatedly stopped the Allies from making their way to Rome.
They must get their hands on the Axis secret map of this vitally strategic combat area, in order to obtain the Information they require to win the war. The Axis troops must protect the secret map at all costs, as the information contained in it can decide the fate of this turning point in history.